Implementasi wisata virtual di jalur pendakian Gunungapi Purba Nglanggeran, Kapanewon Patuk, Kabupaten Gunungkidul

https://doi.org/10.22146/mgi.73983

Fitria Nuraini Sekarsih(1*), Ali Mustopa(2)

(1) Universitas Amikom Yogyakarta
(2) Universitas Amikom Yogyakarta
(*) Corresponding Author

Abstract


Abstrak Wisata virtual menjadi alat yang paling memungkinkan bagi seseorang untuk menjelajahi tempat lain tanpa dibatasi oleh jarak dan waktu khususnya bidang pariwisata. Gunungapi Purba (GAP) Nglanggeran merupakan lokasi wisata yang sangat memungkinkan untuk dikembangkan ke arah virtual. Tujuan dari penelitian ini adalah membuat 40 titik panorama sepanjang jalur pendakian kemudian hasilnya dicoba oleh pengunjung virtual dari berbagai generasi. Target responden dari penelitian ini adalah pengunjung yang tidak dapat mendaki di GAP Nglanggeran dengan berbagai alasan (tidak berada di kawasan wisata maupun tidak mampu mendaki karena alasan tertentu). Sebanyak 145 responden mencoba wisata virtual ini dengan kode batang yang telah diberikan. Media yang bisa digunakan adalah laptop, telfon pintar, dan layar televisi. Hasilnya, pengunjung virtual ini merasa bahwa wisata virtual yang dibuat sudah cukup bagus, mampu memberikan gambaran tentang jalur pendakian, dan mampu memberikan kesan nyata sepanjang jalur pendakian. Wisata ini juga memberikan kesempatan kepada pengunjung untuk wisata virtual dengan menggunakan kacamata VR. Hasilnya, Generasi Z merupakan kalangan yang paling antusian dengan hadirnya media tersebut.

 

Abstract Virtual tour is the most possible tool for someone to explore other places without being limited by distance and time, especially in tourism. Nglanggeran ancient volcano is a very possible tourism spot that can be developed in a virtual. The purpose of this study was to create 40 panoramic photos along the  tracking route and then the results were tested by  virtual visitors from various generations. The target respondents of this research are visitors who cannot climb the Nglanggeran GAP for various reasons (not in the tourist area or who are not strong enough to climb for certain reasons). A total of 145 respondents tried this virtual tour with the barcode that had been provided. The media that can be used are laptops, smartphones, and television screens. As a result, these virtual visitors feel that the virtual tour created is able to provide an overview of the hiking trail and is able to give a real impression along the hiking track. This tourism tour also provides an opportunity for visitors to try virtual tours using VR glasses. As a result, Generation Z is the most enthusiastic about the presence of the media.



Keywords


Geo-Virtual Tour; Gunung Api Purba; Nglanggeran; Virtual Reality

Full Text:

PDF


References

Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. doi:10. 1016/j.edurev.2016.11.002.

Ball, C; Huang, K.T; Francis, J. (2021). Virtual reality adoption during the COVID-19 pandemic: A uses and gratifications perspective. Telematics and Informatics Vol 65. doi : 10.1016/j.tele.2021.101728.

Beresford Research. (2022). Generations Defined By Name, Birth Year, and Ages In 2022, Beresford Research. Diakses tanggal 17 Juli 2022 dari https://www.beresfordresearch.com/age-range-by-generation/.

Brivio, E; Serino, S; Cousa, E.N; Zini, A; Riva, G; Leo, G. (2021). Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions. Virtual Reality (2021) 25:303–311. doi : 10.1007/s10055-020-00453-7.

Chessa, S., Corradi, A., Foschini, L., & Girolami, M. (2016). Empowering mobile crowdsensing through social and ad hoc networking. IEEE Commun Mag 54(7):108–114.

Diemer, J., Alpers, G.W., Peperkorn, H.M., Shiban, Y. & Mühlberger, A. (2015), “The impact of perception and presence on emotional reactions: a review of research in virtual reality”. Frontiers in Psychology, Vol. 6, p. 26.

Filocamo, F; Paola, G; Mastrobuono, L; Rosskopf, C. (2020). MoGeo, a Mobile Application to Promote Geotourism in Molise Region (Southern Italy). Multidisciplinary Digital Publishing Institute. doi : 10.3390/resources9030031.

Goh, H. C. (2021). Strategies for post-Covid-19 prospects of Sabah's tourist market –Reactions to shocks caused by pandemic or reflection for sustainable tourism?. Research in Globalization. Elsevier Ltd, 3, 100056.

Guttentag, D.A. (2010). “Virtual reality: applications and implications for tourism”, Tourism Management, Vol. 31 No. 5, pp. 637-65. doi:10.1016/j.tourman.2009.07.003.

Han Lo, W & Cheng, K.L.B. (2020). Does virtual reality attract visitors? The mediating effect of presence on consumer response in virtual reality tourism advertising. Information Technology & Tourism volume 22, pages537–562.

Henseler, M., Maisonnave, H. and Maskaeva, A. (2022). Economic impacts of COVID-19 on the tourism sector in Tanzania. Annals of Tourism Research Empirical Insights. Elsevier Ltd, 3(1), p. 100042.

Huang, Y.C., Backman, K. F., Backman, S. J., & Chang, L. L. (2016). Exploring the implications of virtual reality technology in tourism marketing: An integrated research framework. International Journal of Tourism Research, 18(2), 116–128. doi:10.1002/jtr.2038.

Kinseng, R.A; Kartikasari, A; Aini, N; Gandi, R; Dean, D. (2022). COVID-19 and the emergence of virtual tourism in Indonesia: A sociological perspective. Cogent Social Sciences, Volume 8. doi : 10.1080/23311886.2022.2026557.

Kurilovas, E. (2016). Evaluation of quality and personalisation of VR/AR/MR learning systems. Behaviour & Information Technology, 35(11), 998–1007. doi:10.1080/0144929x.2016.1212929.

Mahardhini, J. (2020). Menjadi warga negara yang baik pada masa pandemi Covid-19: persprektif kenormalan baru. JPK: Jurnal Pancasila dan Kewarganegaraan, 5(2), 65–76.

Negro, C.E; Brivio, E; Serino, S; Heboyan, V; Riva, G; Leo, G. (2019). New Frontiers for cognitive assessment: an exploratory study of the potentiality of 360 technologies for memory evaluation. Cyberpsychol Behav Soc Networking 22(1):76–81.

OECD. (2020). OECD Mitigating the impact of COVID-19 on tourism and supporting recovery, OECD Publishing. doi : 10.1787/47045bae-en.

Rizaldy, I.,Agustina, I., Fauziah, F. (2008). Implementasi Virtual Reality Pada Tur Virtual Monumen Nasional Menggunakan Unity 3D Algoritma Greedy Berbasis Android. Journal of Information Technology and Computer Science. Vol 3. No 2 Tahun 2018. https://publishing-widyagama.ac.id/ejournal-v2/index.php/jointecs/article/view/786.

Santos, M. E. C., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., & Kato, H. (2014). Augmented reality learning experiences: Survey of prototype design and evaluation. IEEE Transactions on Learning, 7(1), 38-56.

UNESCO. (2022). UNESCO Global Geoparks (UGGp), UNESCO. Diakses tanggal 14 Juli 2022 dari https://en.unesco.org/global-geoparks.

UNWTO. (2021). Nglanggeran Indonesia, UNWTO. Diakses tanggal 14 Juli 2022 dari dari https://www.unwto.org/tourism-villages/en/villages/nglanggeran/.

Wei, W. (2019) "Research progress on virtual reality (VR) and augmented reality (AR) in tourism and hospitality: A critical review of publications from 2000 to 2018", Journal of Hospitality and Tourism Technology. doi : 10.1108/JHTT-04-2018-0030.

Yung, R & Khoo-Lattimore, C. (2017). New realities: a systematic literature review on virtual reality and augmented reality in tourism research. Current Issues in Tourism, DOI: 10.1080/13683500.2017.1417359.



DOI: https://doi.org/10.22146/mgi.73983

Article Metrics

Abstract views : 1560 | views : 1192

Refbacks





Copyright (c) 2022 Fitria Nuraini Sekarsih, Ali Mustopa

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


 

Accredited Journal, Based on Decree of the Minister of Research, Technology and Higher Education, Republic of Indonesia Number 164/E/KPT/2021

Volume 35 No 2 the Year 2021 for Volume 39 No 1 the Year 2025

ISSN  0215-1790 (print) ISSN 2540-945X  (online)

 

website statistics Statistik MGI